Rival Rumble
  • ๐ŸŒŸIntroduction
  • Overview, Context, and Benefits
    • ๐Ÿ’ซGeneral Overview of the Project
    • ๐ŸŒContext and Motivation
    • ๐Ÿ“ŠMarket Overview
    • ๐ŸŒŽWhy the RIVL token tends to rise over time
  • game mechanics
    • ๐ŸŽฎCatalog of games offered
    • ๐Ÿ†Game Modes and Tournaments
    • ๐ŸŽฒBetting System
    • ๐Ÿ–ผ๏ธNFT and Customization
    • ๐Ÿ…Progression and Reward System
    • ๐ŸŽงSocial and Community Features
  • tokenomics
    • ๐ŸŽฏToken Ecosystem and Functionality
    • ๐Ÿ“ฆToken Issuance and Distribution
    • ๐Ÿ’ŽPreSale
    • ๐Ÿ“ฆAirdrop
    • ๐Ÿ’ฐUse of Funds Raised
  • domestic economy
    • ๐Ÿ“ Initial Component Values
    • โš™๏ธGame Algorithm
    • ๐Ÿ…Trophies and Rewards from Games Played
    • ๐ŸŽฐRewards for Underdog Players
    • ๐Ÿ†Daily Rewards Derived from Wins
    • โœณ๏ธRewards for Streak of Victories
    • ๐Ÿ—“๏ธTournaments and special events
    • ๐Ÿ’ตRewards to Teams
    • โš”๏ธWeekly Challenges and Beat the Record Challenges with Jackpots
    • ๐Ÿ”ฅTrophy Walk
    • โš–๏ธTournaments and Challenges between Managers
    • ๐Ÿ“šBattle Pass
    • ๐ŸŽฒBetting on Players during Tournaments and on Events Outside the Platform.
    • ๐Ÿ’ฒAwards in Tournaments between Managers
    • โœจCharacter Release Algorithm
    • ๐Ÿ Clan
    • ๐Ÿ’ผCharacter Walk
    • ๐Ÿ’ธDaily Rewards in the Store and Streak
    • โšกStore: Cypher Box and Packages
  • Game Coins
    • ๐Ÿ’ŽShards
    • ๐Ÿ”‹Cores
    • ๐Ÿ’ฐChips
    • ๐Ÿ“Marks
    • ๐Ÿช™Token $RIVL
  • Reward Ecosystem
    • ๐ŸŽจCharacter Cosmetics
    • ๐Ÿ“‰XP of the Cards
    • ๐Ÿ†Trophies
    • ๐Ÿ’ฅPower Ups
    • ๐Ÿ†”Account Name
    • ๐Ÿš€Cypher Box
    • โ›“๏ธAdvantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • ๐Ÿ”Untitled
    • โš™๏ธPlatform Architecture and Technologies Used
    • ๐Ÿ“Development Roadmap
    • ๐Ÿ‘ฌTeam
    • ๐ŸŒCommunity and Support
    • ๐Ÿ’ตDisclaimer
  • ๐Ÿ•น๏ธConclusion
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  1. tokenomics

Use of Funds Raised

Use of Tokens and Tokens Earned in Game

PreviousAirdropNextInitial Component Values

Last updated 9 months ago

  • ๐Ÿ’Ž Staking Rewards (15%) Description: A portion of the collected fees will be used to reward users participating in the staking program. Objective: To incentivize users to hold and stake their tokens. Staking Method: Two types of unstaking options: immediate (50% rewards) and a 7-day unstake (maximum rewards).

  • ๐Ÿ† Tournament and Special Event Prizes (10%) Description: A portion of the fees will fund prizes for tournaments and special events. Objective: To increase user engagement and participation.

  • ๐Ÿš€ Ongoing Platform Development (35-39%) Description: A portion of the fees will be allocated to the continuous development and improvement of the game. Objective: To ensure an updated and innovative platform.

  • ๐Ÿ“ข Marketing and Partnerships (25%) Description: A portion of the fees will be used for marketing campaigns and strategic partnerships. Objective: To increase the gameโ€™s visibility and attract new users.

  • ๐Ÿ’ง Liquidity Reserve (10%) Description: A portion of the fees will increase liquidity pools on DEX and CEX. Objective: To maintain low slippage and ensure adequate liquidity for token trading.

  • ๐Ÿ”ฅ Deflation and Burning (1-5%) Description: A small percentage of the fees will be burned to keep the token deflationary. Variable Mechanism: The burning percentage will vary based on the tokenโ€™s price.

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