đ Clan
đ Clan Hierarchy
Clans will follow a hierarchical structure similar to Clash of Clans, consisting of:
Chief
Deputy Chief
Senior Member
Veteran
Recruit
Members of higher ranks will have the power to expel members of lower ranks. Initially, promotions can only be performed by the Chief, but later, Deputy Chiefs will also be able to promote members. However, Deputy Chiefs cannot promote another Senior Member to Deputy Chief; they can only promote and expel those below them. Chiefs can expel anyone at any time. A member who is expelled can request readmission from the Chief, who can accept or deny the request. After a denial, the member must wait one week before sending another request to avoid spam.
đ Experience Levels and Bonuses
Clans will have their own experience level, which will be earned by completing missions and objectives (e.g., 100 experience points for reaching 20 members). The clan's level will offer multiplier bonuses to its members (e.g., after winning a challenge, instead of receiving 10 chips, with a 1.5x multiplier, they will receive 15 chips).
âī¸ Clan Management
Each clan will have its own logo and a customizable description. There will also be settings to limit entry to the clan to players who meet certain criteria, such as the number of trophies, preferred types of games, and the minimum rarity of characters owned. Clans will have badges (emblems) that can be displayed, such as:
Badge for the one-year anniversary of the clan's founding.
Badge for the total number of trophies reached.
Experience badge.
Badge for the number of battles won by the clan.
đ Clan Statistics and Costs
When a player joins a clan, they will be able to see the statistics of all members, such as the number of trophies, game stats, and how long they've been offline. Additionally, it will be possible to see the number of clan battles, the number of victories, the clan's favorite game (useful for clan challenges), and the clan's level. The cost to create a clan will be 10,000 cores (equivalent to $10).
đš Clan Implementation and Challenges
Clans will be implemented in a later phase when there are more participants. However, we may launch clans earlier and implement clan challenges afterward. Clans can include anyone, but for clan challenges, it will be necessary to choose a single game for the challenge.
đ¯ Clan Challenges and Rewards
Clans will receive monthly challenges with rewards, where clan members must play as much as possible to complete them and earn rewards (e.g., "play 10 different games each day"). If all members are active, they will have the opportunity to reach the top. The rewards dedicated to clans will be determined later after gathering sufficient data.
âī¸ Clan vs. Clan Challenges
There will also be true challenges between different clans. The clan chief will decide when to start the challenge and can choose the number of players to bring into battle (10, 15, or 20). During the challenge, players will face members of another clan of similar level, according to an algorithm. The challenges will take place between the various positions in the clan (e.g., the first member of one clan will challenge the first member of the other clan). In-game currency rewards will go only to members who participated in the battle, while the losing clan will receive only 10% as a consolation prize. The challenges will be in the same game and will be played in asynchronous mode with a time limit. If a participant does not play, they will forfeit. The clan with the most victories at the end wins.
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