Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • đŸ’ĢGeneral Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • đŸ–ŧī¸NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • đŸŽ¯Token Ecosystem and Functionality
    • đŸ“ĻToken Issuance and Distribution
    • 💎PreSale
    • đŸ“ĻAirdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • âš™ī¸Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • âœŗī¸Rewards for Streak of Victories
    • đŸ—“ī¸Tournaments and special events
    • đŸ’ĩRewards to Teams
    • âš”ī¸Weekly Challenges and Beat the Record Challenges with Jackpots
    • đŸ”ĨTrophy Walk
    • âš–ī¸Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • đŸ’ŧCharacter Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • đŸĒ™Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • đŸ’ĨPower Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • â›“ī¸Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • âš™ī¸Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • đŸ‘ŦTeam
    • 🌐Community and Support
    • đŸ’ĩDisclaimer
  • đŸ•šī¸Conclusion
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  1. domestic economy

Rewards for Underdog Players

Underdog Status and Reward System

When playing against significantly stronger opponents due to matchmaking not finding other available players at that time, there will be an opportunity to be considered an "underdog." This status will be determined using a specific mathematical formula. If a player is deemed an underdog, they will have the chance to win additional rewards, calculated based on the fees spent during that match. The algorithm will operate as follows:

âš™ī¸ Algorithm Operation

  1. Calculation of Spent Fees: The fees spent during the match are calculated. For example, if a player spends 1,000 tokens.

  2. Conversion of Fees to Dollars: The value of the fees is calculated in dollars. For example, 1,000 tokens are equivalent to 1 dollar.

  3. Determination of Rewards: The dollar value of the fees is compared with the rewards to be distributed using a 1:20 ratio. For example, if 1 dollar equals 1,000 chips, with a 1:20 ratio, the rewards will be 50 chips.

  4. Proportion Adjustment Based on Active Users: The initial proportion will be 1:100 until the threshold of 100 active users is exceeded. From that point onward, it will gradually decrease, following these bands:

    • From 100 to 500: proportion 1:125

    • From 500 to 1,000: proportion 1:200

    • From 1,000 to 5,000: proportion 1:350

    • From 5,000 to 10,000: proportion 1:600

    • From 10,000 to 50,000: proportion 1:800

    • From 50,000 to 100,000: proportion 1:1,400

    • Above 100,000: fixed proportion 1:2,000

    These initial thresholds can be adjusted based on data collected and the needs of the game.

🎁 Type of Rewards

The rewards distributed to underdog players will consist solely of in-game currencies (chips, marks, cores, shards), distributed randomly and in accordance with the algorithm explained above.

✅ Challenge Acceptance

Before starting a match, the player will be informed of the opponent they will face. Only if they consciously accept the challenge will they be able to compete against a stronger opponent. This ensures that players are always aware of the potential disadvantage and can make an informed decision before starting the match.

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Last updated 9 months ago

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