Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. domestic economy

Daily Rewards Derived from Wins

Game Mode

Every 24 hours, players have the opportunity to earn rewards for each victory. The maximum number of victories that count toward rewards depends on the speed of the game, with an initial limit set at 1,000 victories. This value can be adjusted.

To earn these rewards, players must play on the platform, using tokens and winning matches. Each match contributes to reaching reward thresholds.

⚙️ Reward Distribution Algorithm

The algorithm used is based on the fees spent by users. Here's how it works:

  1. Initial Spending: The player starts a match with a chosen spending amount, for example, 1,000 tokens. The fees spent will be 10%, so 100 tokens.

  2. Fee Value Calculation: The value of the fees is calculated in dollars. For example, 100 tokens are equivalent to 10 cents.

  3. Conversion of Value into Rewards: The dollar value is multiplied by the reward value to be distributed. For example, for a threshold that awards chips, 10 cents are equivalent to 100 chips. This value is then divided by a specific divisor for each reward section. For example, if the divisor is 10, the player will receive 10 chips.

🔄 Proportion Adjustment Based on Active Users

The initial proportion will be 1:250 until the threshold of 100 active users is exceeded. From that point onward, it will gradually decrease, following these bands:

  • From 100 to 500: proportion 1:400

  • From 500 to 1,000: proportion 1:700

  • From 1,000 to 5,000: proportion 1:1,000

  • From 5,000 to 10,000: proportion 1:1,500

  • From 10,000 to 50,000: proportion 1:2,500

  • From 50,000 to 100,000: proportion 1:3,700

  • Above 100,000: fixed proportion 1:5,000

These initial thresholds can be adjusted based on collected data.

🎁 Types of Rewards at Thresholds

Rewards will be distributed alternately across all thresholds. For each match won, players will receive alternating rewards between a Cypher Box and a Pack containing one of the four in-game currencies (cores, chips, shards, marks). The currencies distributed in the Packs will vary based on the described algorithm.

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Last updated 9 months ago

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