đDaily Rewards Derived from Wins
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Every 24 hours, players have the opportunity to earn rewards for each victory. The maximum number of victories that count toward rewards depends on the speed of the game, with an initial limit set at 1,000 victories. This value can be adjusted.
To earn these rewards, players must play on the platform, using tokens and winning matches. Each match contributes to reaching reward thresholds.
âī¸ Reward Distribution Algorithm
The algorithm used is based on the fees spent by users. Here's how it works:
Initial Spending: The player starts a match with a chosen spending amount, for example, 1,000 tokens. The fees spent will be 10%, so 100 tokens.
Fee Value Calculation: The value of the fees is calculated in dollars. For example, 100 tokens are equivalent to 10 cents.
Conversion of Value into Rewards: The dollar value is multiplied by the reward value to be distributed. For example, for a threshold that awards chips, 10 cents are equivalent to 100 chips. This value is then divided by a specific divisor for each reward section. For example, if the divisor is 10, the player will receive 10 chips.
đ Proportion Adjustment Based on Active Users
The initial proportion will be 1:250 until the threshold of 100 active users is exceeded. From that point onward, it will gradually decrease, following these bands:
From 100 to 500: proportion 1:400
From 500 to 1,000: proportion 1:700
From 1,000 to 5,000: proportion 1:1,000
From 5,000 to 10,000: proportion 1:1,500
From 10,000 to 50,000: proportion 1:2,500
From 50,000 to 100,000: proportion 1:3,700
Above 100,000: fixed proportion 1:5,000
These initial thresholds can be adjusted based on collected data.
đ Types of Rewards at Thresholds
Rewards will be distributed alternately across all thresholds. For each match won, players will receive alternating rewards between a Cypher Box and a Pack containing one of the four in-game currencies (cores, chips, shards, marks). The currencies distributed in the Packs will vary based on the described algorithm.
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