Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. tokenomics

Token Issuance and Distribution

Total Supply of Token $RIVL

Total Number of Tokens:

  • Total: 1,000,000,000,000 (1 Trillion) initial tokens.

  • Fixed Supply: The total amount of tokens is predetermined and will not be increased.

Declining Inflation:

  • Burning Through Fees: A percentage of the fees collected from each transaction will be burned. This process gradually reduces the total supply and increases the scarcity of the token, inversely proportional to the number of active users on the platform.

Burn Mechanisms:

  • Burning in Transactions: A percentage of each transaction will be burned, contributing to decreasing the circulating supply and increasing the token's value over time.

Token Allocation:

  1. Private Sale Open: 5% (50 billion tokens)

    • Step Structure: Sale divided into phases.

    • Purchase Limit: None.

    • Vesting: Up to 1 year, with gradual release based on game fee revenue.

  2. Advisor: 5% (50 billion tokens)

    • Vesting: 2 years with a 6-month cliff (first distribution after 6 months).

  3. Reserve: 23% (230 billion tokens)

    • Vesting: None, but used in a controlled and transparent manner for future developments.

  4. Ecosystem and Partnerships: 10% (100 billion tokens)

    • Vesting: 1 year with quarterly release.

  5. Community Rewards: 10% (100 billion tokens)

    • Use: For staking rewards, airdrops, and prizes for tournaments and events.

  6. Team: 25% (250 billion tokens)

    • Vesting: 4 years with a 1-year cliff (first distribution after 1 year).

  7. Continuous Development of the Platform: 15% (150 billion tokens)

    • Vesting: 3 years with quarterly release.

  8. Liquidity for CEX and DEX: 7% (70 billion tokens)

    • Vesting: No vesting period; distribution based on the number of users on the platform.

This allocation plan and burn mechanisms are designed to ensure sustainable growth in the token's value and equitable and strategic use of resources within the Rival Rumble ecosystem.

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Last updated 9 months ago

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