Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • đŸ’ĢGeneral Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • đŸ–ŧī¸NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • đŸŽ¯Token Ecosystem and Functionality
    • đŸ“ĻToken Issuance and Distribution
    • 💎PreSale
    • đŸ“ĻAirdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • âš™ī¸Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • âœŗī¸Rewards for Streak of Victories
    • đŸ—“ī¸Tournaments and special events
    • đŸ’ĩRewards to Teams
    • âš”ī¸Weekly Challenges and Beat the Record Challenges with Jackpots
    • đŸ”ĨTrophy Walk
    • âš–ī¸Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • đŸ’ŧCharacter Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • đŸĒ™Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • đŸ’ĨPower Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • â›“ī¸Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • âš™ī¸Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • đŸ‘ŦTeam
    • 🌐Community and Support
    • đŸ’ĩDisclaimer
  • đŸ•šī¸Conclusion
Powered by GitBook
On this page
  1. domestic economy

Tournaments and Challenges between Managers

Manager Challenges and Tournaments

In addition to player challenges, there will also be manager challenges, where platform users will select players to compete on their behalf. This mode will be implemented in a later phase. The choice of players by managers will depend on the rarity of the cards they possess.

âš”ī¸ Classic Challenges

  • Gameplay Mode: Managers will compete 1v1, choosing a player for each item they own. They will use the rarity of their possessions and select 6 characters from the same game. The manager whose team scores the highest at the end of the challenge wins.

  • Trophy Algorithm: The calculation of trophies will be identical to that of classic challenges between players.

  • Challenge Duration: Manager challenges will last longer than player challenges. A dedicated section will be available with the history of all matches, allowing managers to start new matches while others are still ongoing.

  • Rewards and Currencies: Although funds will be locked for a longer period, manager challenges will offer the same number of trophies and the same rewards in currencies. This balance will prevent disparities between participants.

🏅 Manager Tournaments

  • Gameplay Mode: Tournaments will be conducted similarly to player tournaments, with managers initially selecting their champions.

  • Tournament Duration: Tournaments can last from a few days to a month. At the end of the tournament, rankings will be compiled, and prizes distributed.

🎁 Rewards for Managers

  • Classic Challenges: Rewards will be distributed in the same way as in challenges between two players, following the fee-based algorithm already explained. The proportion will be the same as in normal matches.

  • Tournaments: The rewards in tournaments will be identical to those offered in player tournaments.

PreviousTrophy WalkNextBattle Pass

Last updated 9 months ago

âš–ī¸
Page cover image