> For the complete documentation index, see [llms.txt](https://whitepaper-34.gitbook.io/rivalrumble/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper-34.gitbook.io/rivalrumble/domestic-economy/weekly-challenges-and-beat-the-record-challenges-with-jackpots.md).

# Weekly Challenges and Beat the Record Challenges with Jackpots

**🏅 Weekly Challenges**

Weekly challenges are competitions organized on a weekly basis that may include existing games with modified rules, new games, or user-created games. Each day, a player has one free ticket to participate; additional tickets can be purchased in the store for 200 chips each.

**Prize Distribution:**

* **Top 1% of players:** Receives 50% of the prize pool.
* **Top 5% of players:** Receives 35% of the prize pool.
* **Top 10% of players:** Receives 15% of the prize pool.

The initial reward for weekly challenges is a set of in-game currencies valued at $10, divided into 2,500 shards, marks, cores, and 500 shards. The prize pool will only increase when the total fees exceed $20. From that point onward, each ticket spent will increase the prize pool by 25 chips, 25 marks, 25 cores, and 5 shards. These initial values may be adjusted over time.

**🎰 Infinite Challenges with Jackpot**

These challenges, reset at predetermined intervals, involve beating a record set by the platform. If a player beats the record, they win all the tokens accumulated by previous participants, minus a 10% fee.

**Prize Distribution:**

* **First participant:** Wins in-game currencies valued at $10, with a participation cost of 1,000 tokens ($1).
* **Jackpot Growth:** As more participants join, the prize pool grows until someone wins. The challenge then resets with a new objective and an initial $10 prize.
* **Prize Pool Distribution:** The $10 will be evenly divided into the four in-game currencies (25% each). As the prize pool increases, it will grow linearly for all currencies.

**📈 Rewards for Daily, Weekly, and Monthly Leaderboards**

**Leaderboards:**

* **Daily, Weekly, and Monthly Leaderboards:** These will be updated regularly based on both individual game performance and overall account performance. This system encourages players to participate in various games rather than focusing on just one.

**Reward Percentages:**

* **Daily Leaderboards:** The top 1% of players will receive rewards.
* **Weekly Leaderboards:** The top 3% of players will receive rewards.
* **Monthly Leaderboards:** The top 5% of players will receive rewards.

Leaderboards will be determined by the number of trophies each player accumulates within the specified period.

**Reward Distribution:**

* Rewards follow the fee-based algorithm, but to determine the exact amount allocated to this section, precise data is needed. However, a system with a fixed number of rewards will be initially implemented:
  * **50% to daily leaderboards:** 300 marks, cores, chips, and 60 shards every day.
  * **30% to weekly leaderboards:** 1,400 marks, cores, chips, and 280 shards every week.
  * **20% to monthly leaderboards:** 3,000 marks, cores, chips, and 600 shards every month.

**Gradual Decrease in Proportion:**

* The initial distribution proportion will be 1:20 and will gradually decrease as the number of active users increases, according to the following bands:
  * **From 100 to 500 users:** proportion 1:50.
  * **From 500 to 1,000 users:** proportion 1:70.
  * **From 1,000 to 5,000 users:** proportion 1:100.
  * **From 5,000 to 10,000 users:** proportion 1:150.
  * **From 10,000 to 50,000 users:** proportion 1:230.
  * **From 50,000 to 100,000 users:** proportion 1:320.
  * **Over 100,000 users:** fixed proportion of 1:400.

These initial thresholds can be modified based on future needs.
