Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. domestic economy

Weekly Challenges and Beat the Record Challenges with Jackpots

🏅 Weekly Challenges

Weekly challenges are competitions organized on a weekly basis that may include existing games with modified rules, new games, or user-created games. Each day, a player has one free ticket to participate; additional tickets can be purchased in the store for 200 chips each.

Prize Distribution:

  • Top 1% of players: Receives 50% of the prize pool.

  • Top 5% of players: Receives 35% of the prize pool.

  • Top 10% of players: Receives 15% of the prize pool.

The initial reward for weekly challenges is a set of in-game currencies valued at $10, divided into 2,500 shards, marks, cores, and 500 shards. The prize pool will only increase when the total fees exceed $20. From that point onward, each ticket spent will increase the prize pool by 25 chips, 25 marks, 25 cores, and 5 shards. These initial values may be adjusted over time.

🎰 Infinite Challenges with Jackpot

These challenges, reset at predetermined intervals, involve beating a record set by the platform. If a player beats the record, they win all the tokens accumulated by previous participants, minus a 10% fee.

Prize Distribution:

  • First participant: Wins in-game currencies valued at $10, with a participation cost of 1,000 tokens ($1).

  • Jackpot Growth: As more participants join, the prize pool grows until someone wins. The challenge then resets with a new objective and an initial $10 prize.

  • Prize Pool Distribution: The $10 will be evenly divided into the four in-game currencies (25% each). As the prize pool increases, it will grow linearly for all currencies.

📈 Rewards for Daily, Weekly, and Monthly Leaderboards

Leaderboards:

  • Daily, Weekly, and Monthly Leaderboards: These will be updated regularly based on both individual game performance and overall account performance. This system encourages players to participate in various games rather than focusing on just one.

Reward Percentages:

  • Daily Leaderboards: The top 1% of players will receive rewards.

  • Weekly Leaderboards: The top 3% of players will receive rewards.

  • Monthly Leaderboards: The top 5% of players will receive rewards.

Leaderboards will be determined by the number of trophies each player accumulates within the specified period.

Reward Distribution:

  • Rewards follow the fee-based algorithm, but to determine the exact amount allocated to this section, precise data is needed. However, a system with a fixed number of rewards will be initially implemented:

    • 50% to daily leaderboards: 300 marks, cores, chips, and 60 shards every day.

    • 30% to weekly leaderboards: 1,400 marks, cores, chips, and 280 shards every week.

    • 20% to monthly leaderboards: 3,000 marks, cores, chips, and 600 shards every month.

Gradual Decrease in Proportion:

  • The initial distribution proportion will be 1:20 and will gradually decrease as the number of active users increases, according to the following bands:

    • From 100 to 500 users: proportion 1:50.

    • From 500 to 1,000 users: proportion 1:70.

    • From 1,000 to 5,000 users: proportion 1:100.

    • From 5,000 to 10,000 users: proportion 1:150.

    • From 10,000 to 50,000 users: proportion 1:230.

    • From 50,000 to 100,000 users: proportion 1:320.

    • Over 100,000 users: fixed proportion of 1:400.

These initial thresholds can be modified based on future needs.

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Last updated 9 months ago

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