Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • đŸ’ĢGeneral Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • đŸ–ŧī¸NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • đŸŽ¯Token Ecosystem and Functionality
    • đŸ“ĻToken Issuance and Distribution
    • 💎PreSale
    • đŸ“ĻAirdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • âš™ī¸Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • âœŗī¸Rewards for Streak of Victories
    • đŸ—“ī¸Tournaments and special events
    • đŸ’ĩRewards to Teams
    • âš”ī¸Weekly Challenges and Beat the Record Challenges with Jackpots
    • đŸ”ĨTrophy Walk
    • âš–ī¸Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • đŸ’ŧCharacter Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • đŸĒ™Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • đŸ’ĨPower Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • â›“ī¸Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • âš™ī¸Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • đŸ‘ŦTeam
    • 🌐Community and Support
    • đŸ’ĩDisclaimer
  • đŸ•šī¸Conclusion
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  1. domestic economy

Betting on Players during Tournaments and on Events Outside the Platform.

📅 Betting Opportunities

External Events: Betting on external events, such as football matches or similar events, will not be available initially but will be implemented later when the player base has grown.

Players During Events and Tournaments: During a tournament with an initial registration period, it will be possible to bet on a player and receive rewards based on their placement. There will be tournaments where you can bet on individual players and parallel tournaments where you can bet on the overall results of the tournaments. For example, in a tournament with betting, managers bet on 5 players; at the end of the tournament, a general ranking will be created based on the placements of the chosen players, and the manager with the highest total score will win.

🏆 Betting Rewards

The rewards from winning bets will be derived from the winning bet, and when a match is won, in-game currencies will also be received, always following the algorithm expressed in the first point of the list. The rewards will be distributed relative to the fees spent with a 1:20 ratio.

🔄 Proportion Adjustments

The proportion will be 1:20 until the threshold of 100 active users is surpassed; from that point onward, it will gradually decrease according to the following bands:

  • From 100 to 500: proportion 1:30.

  • From 500 to 1,000: proportion 1:50.

  • From 1,000 to 5,000: proportion 1:80.

  • From 5,000 to 10,000: proportion 1:130.

  • From 10,000 to 50,000: proportion 1:200.

  • From 50,000 to 100,000: proportion 1:270.

  • Over 100,000: fixed proportion 1:400.

This system will allow for a dynamic and scalable betting environment as the player base grows, ensuring that rewards remain balanced and fair.

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Last updated 9 months ago

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