Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. domestic economy

Game Algorithm

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Last updated 9 months ago

Algorithm Division The game algorithm is divided into two main parts:

  1. Fee-Based Rewards: Manages rewards distributed based on the fees spent by players while using the platform.

  2. Non-Fee-Based Rewards: The rewards in this section do not depend on fees and can be adjusted through a control panel.

🧩 Common Component Both parts of the algorithm are influenced by the number of active players on the platform. The more active players there are, the fewer rewards will be distributed, and vice versa. Example: If there are 100 active users and the rewards amount to 100 tokens, as the number of users increases to 1,000, the distributed rewards will decrease proportionally. Conversely, if the number of users decreases, the rewards will increase.

Proportion Bands: Each section of the game will have specific bands that determine how rewards vary with the number of players.

🏆 General Operation of the Algorithm The algorithm varies based on the type of reward and the section of the game, but generally follows these steps:

  • Fee Calculation: The fees spent in a match are calculated (example: 1,000 tokens).

  • Conversion to Dollars: The fee value is converted into dollars (example: 1,000 tokens = 1 dollar).

  • Determination of Reward Value: The dollar value is calculated in relation to the reward to be distributed (example: 1 dollar = 1,000 chips).

  • Section Proportion: The reward is divided based on the specific proportion of the section (example: the "daily wins" section has a proportion of 1:10, so the rewards will be 100 chips).

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