Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • đŸ’ĢGeneral Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • đŸ–ŧī¸NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • đŸŽ¯Token Ecosystem and Functionality
    • đŸ“ĻToken Issuance and Distribution
    • 💎PreSale
    • đŸ“ĻAirdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • âš™ī¸Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • âœŗī¸Rewards for Streak of Victories
    • đŸ—“ī¸Tournaments and special events
    • đŸ’ĩRewards to Teams
    • âš”ī¸Weekly Challenges and Beat the Record Challenges with Jackpots
    • đŸ”ĨTrophy Walk
    • âš–ī¸Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • đŸ’ŧCharacter Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • đŸĒ™Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • đŸ’ĨPower Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • â›“ī¸Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • âš™ī¸Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • đŸ‘ŦTeam
    • 🌐Community and Support
    • đŸ’ĩDisclaimer
  • đŸ•šī¸Conclusion
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  1. Reward Ecosystem

XP of the Cards

Cards of all rarities can be upgraded in level through XP earned in various ways:

  1. Classic matches (wins and losses).

  2. Free-for-all matches.

  3. Tournaments.

  4. Special events.

🔹 XP gain per match:

  • Classic matches: depends on the game type (10, 20, 30, 40 XP).

  • Tournaments or special events: XP similar to classic matches, unless otherwise specified.

🔹 XP multipliers for card rarities:

  • Rare card: x0.25

  • Super rare: x1.5

  • Epic: x4

  • Mythic: x6

  • Legendary: x8

  • Unique: x10

🔹 Level increase:

  • Common items: up to 10% increase in rewards.

  • Rare items: up to 20% increase.

  • Epic: up to 30%.

  • Mythic: up to 50%.

  • Legendary: up to 70%.

  • Unique: up to 100%.

The XP earned will increase the value of cards and rewards obtained in matches, incentivizing players to improve their cards and actively participate in various game modes.

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Last updated 9 months ago

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