Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. Game Coins

Marks

Marks will be used exclusively in the character walk and will not be purchased in the store, but only obtainable by playing.


🔹 How to obtain marks:

  1. From daily victories:

    • Rewards for completing daily challenges and victories.

  2. From tournaments:

    • Rewards for tournament participants and winners.

  3. From consecutive daily login streaks on the platform:

    • Daily rewards for consecutive logins to the platform.

  4. Daily rewards in the store:

    • Marks available as free or low-cost rewards in the store.

  5. Battle pass:

    • Rewards obtained by completing battle pass missions.

  6. Club rewards:

    • Rewards for club members based on club activities and achievements.

  7. Daily challenges:

    • Rewards for completing daily challenges.

  8. Challenges for individual games with daily, weekly, and monthly leaderboards:

    • Rewards based on performance in individual games.

  9. Trophy path:

    • Marks obtained by advancing in the trophy path.

  10. Training matches:

    • Rewards for training matches against the computer.

  11. Cypher Box:

    • Marks included as possible rewards in Cypher Boxes.

  12. Special events:

    • Rewards during special events and holidays.


🔹 Mark Emission Algorithm

The mark emission algorithm will be based on the number of active users, with a predetermined daily output, which will become rarer as the number of players increases. This system will ensure that marks remain a valuable and desired resource, incentivizing players to actively participate to obtain these exclusive rewards.

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Last updated 9 months ago

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