Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. domestic economy

Trophy Walk

Trophy Path Structure

The trophy path will be valid both for individual games and for the total sum of all games, and it will apply to both players and managers.

  • For individual games: The maximum will be 5,000 trophies.

  • For the total across all games: The maximum will be 250,000 trophies.

Rewards: Rewards will be given every 100 trophies in individual games and every 1,000 trophies in the total across all games.

🎁 Reward Distribution for Individual Games

With an assumption of 50 games, the thresholds will be set at 100 trophies each.

📊 General Reward Distribution

The rewards section in the trophy path will be divided into two parts: initially, there will be approximate data that will be replaced once more statistics are available.

Initial Part Based on Estimated Revenue: Assuming an average daily income from a group of players, a small percentage of the total rewards will be distributed among all available games. For example, with a certain number of players and various games, this sum will be evenly divided among all.

For the overall leaderboard, a portion of the total rewards will be dedicated and proportionally divided among the various thresholds.

Example of Distribution: If the total value of the rewards is a certain sum, it will be distributed among the different in-game currencies such as chips, cores, marks, and shards. Numbers will be rounded down, except for very low values, which will always be rounded up to the nearest unit.

Variable Data-Based Part: The thresholds for the trophy path will be determined by the fees spent by players. The ratio between the fees spent and the rewards will follow a specific proportion.

Example: If a player spends a certain amount of tokens to reach a threshold, the value will be divided among the different in-game currencies. The reward will then be distributed in shards, cores, chips, and marks according to this proportion.

📈 Proportion and Graduality

The initial proportion will be 1:20 and will gradually decrease as the number of active users increases, according to the following bands:

  • From 100 to 500 users: proportion 1:50.

  • From 500 to 1,000 users: proportion 1:70.

  • From 1,000 to 5,000 users: proportion 1:100.

  • From 5,000 to 10,000 users: proportion 1:150.

  • From 10,000 to 50,000 users: proportion 1:230.

  • From 50,000 to 100,000 users: proportion 1:320.

  • Over 100,000 users: fixed proportion of 1:400.

These initial thresholds can be modified based on future needs.

🏆 Types of Rewards

In addition to currencies, the rewards will include:

  • Cosmetics

  • Skins

  • Characters

  • Power Ups

This distribution ensures that the rewards are adequate and do not inflate the game’s economy, while incentivizing players to progress along the trophy path in both individual games and across the entire platform.

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Last updated 9 months ago

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