Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • đŸ’ĢGeneral Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • đŸ–ŧī¸NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • đŸŽ¯Token Ecosystem and Functionality
    • đŸ“ĻToken Issuance and Distribution
    • 💎PreSale
    • đŸ“ĻAirdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • âš™ī¸Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • âœŗī¸Rewards for Streak of Victories
    • đŸ—“ī¸Tournaments and special events
    • đŸ’ĩRewards to Teams
    • âš”ī¸Weekly Challenges and Beat the Record Challenges with Jackpots
    • đŸ”ĨTrophy Walk
    • âš–ī¸Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • đŸ’ŧCharacter Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • đŸĒ™Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • đŸ’ĨPower Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • â›“ī¸Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • âš™ī¸Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • đŸ‘ŦTeam
    • 🌐Community and Support
    • đŸ’ĩDisclaimer
  • đŸ•šī¸Conclusion
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  1. domestic economy

Character Walk

🚀 Character Path Functionality The character path operates through marks, which serve exclusively to unlock characters. Marks are not usable or collectable in any other way, but simply increase a progress bar that, once certain thresholds are reached, will allow the unlocking of characters. Unlocked characters will be found in completely random packs, preventing everyone from obtaining the same characters.

📈 Character Inflation Control Character unlocking will depend on the number of marks in circulation. The greater the number of players and marks in circulation, the lower the possibility of finding new characters. This way, the time required to unlock a character will increase, enhancing its rarity.

đŸĒ™ Mark Emission Marks can be obtained through gameplay. The distribution of marks will follow an algorithm linked to the platform's revenue fees. Each section dedicated to mark emission explains exactly how to obtain them.

đŸ›¤ī¸ Character Path Structure The character path will be structured with the possibility of finding packs of various rarities following this order: common, common, rare, common, common, rare, epic. This order will repeat indefinitely.

🔄 Character Unlock Algorithm The release of characters in the character path will depend exclusively on marks. It will follow an algorithm based on the number of active users on the platform at that moment. The more users are active, the more difficult it will be to unlock a character, thus maintaining the rarity of characters.

📝 Additional Details

  • Mark Distribution: Marks will be distributed based on the fees spent by players in each game. The algorithm will follow the proportion indicated in the different sections of the whitepaper to ensure an adequate balance between mark availability and character unlock difficulty.

  • Character Rarity: Character rarity will be maintained through a controlled emission system. Characters will be divided into rarity categories (common, rare, epic, legendary, etc.) and the frequency of obtaining each category will be regulated by the emission algorithm.

  • Random Packs: The character packs obtained will be random to prevent all players from unlocking the same characters simultaneously, thus increasing the uniqueness and value of the characters themselves.

  • Updates and Balancing: The mark emission and character unlock system will be constantly monitored and balanced based on data collected from the platform. Modifications to the algorithm and structure of the character path may be made to maintain a balanced and rewarding gaming experience.

  • Control Panel: Administrators will have access to a control panel that will allow monitoring and modifying parameters related to mark distribution and character unlocking, ensuring the ability to adapt the system to the needs of the community and the game.

This structure ensures that the character path remains a crucial and dynamic element of the game, incentivizing players to actively participate and compete to obtain the rarest and most powerful characters.

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Last updated 9 months ago

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