Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. domestic economy

Initial Component Values

Initial Values Every item in the game store has an initial price set to ensure balanced figures, keeping the numbers simple and manageable. These prices represent the costs of purchases in the store for various game components.

Store Item Prices Price of Cosmetics in shards

  • Common: 20

  • Rare: 100

  • Epic: 500

  • Mythic: 2,500

  • Legendary: 12,500

  • Unique: 100,000

Price of Skins in shards

  • Common: 100

  • Rare: 500

  • Epic: 2,500

  • Mythic: 12,500

  • Legendary: 62,500

  • Unique: 500,000

Price of Characters in shards

  • Common: 1,000

  • Rare: 5,000

  • Epic: 25,000

  • Mythic: 125,000

  • Legendary: 625,000

  • Unique: 5,000,000

Price of Power Ups in cores

  • Common: 50

  • Rare: 125

  • Epic: 312

  • Mythic: 781

  • Legendary: 2,000

  • Unique: 5,000

Initial Value of Currencies

  • shards: 200 shards = 1 dollar

  • marks: 1,000 marks = 1 dollar

  • chips: 1,000 chips = 1 dollar

  • cores: 1,000 cores = 1 dollar

Starting State To establish a solid base for the algorithm, we will use an initial sample of 100 players, each playing an average of 2 hours per day. Each match lasts about 5 minutes, resulting in a total of 24 matches per player per day. The average spending in fees is estimated at twice the minimum bet, which is 200 tokens, equivalent to 20 cents. In total, the fees collected will be approximately 48 dollars per day. These initial values can be modified via a control panel, allowing adjustments based on real statistics collected during gameplay.

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Last updated 9 months ago

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