Rival Rumble
  • 🌟Introduction
  • Overview, Context, and Benefits
    • 💫General Overview of the Project
    • 🌐Context and Motivation
    • 📊Market Overview
    • 🌎Why the RIVL token tends to rise over time
  • game mechanics
    • 🎮Catalog of games offered
    • 🏆Game Modes and Tournaments
    • 🎲Betting System
    • 🖼️NFT and Customization
    • 🏅Progression and Reward System
    • 🎧Social and Community Features
  • tokenomics
    • 🎯Token Ecosystem and Functionality
    • 📦Token Issuance and Distribution
    • 💎PreSale
    • 📦Airdrop
    • 💰Use of Funds Raised
  • domestic economy
    • 📠Initial Component Values
    • ⚙️Game Algorithm
    • 🏅Trophies and Rewards from Games Played
    • 🎰Rewards for Underdog Players
    • 🏆Daily Rewards Derived from Wins
    • ✳️Rewards for Streak of Victories
    • 🗓️Tournaments and special events
    • 💵Rewards to Teams
    • ⚔️Weekly Challenges and Beat the Record Challenges with Jackpots
    • 🔥Trophy Walk
    • ⚖️Tournaments and Challenges between Managers
    • 📚Battle Pass
    • 🎲Betting on Players during Tournaments and on Events Outside the Platform.
    • 💲Awards in Tournaments between Managers
    • ✨Character Release Algorithm
    • 🏠Clan
    • 💼Character Walk
    • 💸Daily Rewards in the Store and Streak
    • ⚡Store: Cypher Box and Packages
  • Game Coins
    • 💎Shards
    • 🔋Cores
    • 💰Chips
    • 📍Marks
    • 🪙Token $RIVL
  • Reward Ecosystem
    • 🎨Character Cosmetics
    • 📉XP of the Cards
    • 🏆Trophies
    • 💥Power Ups
    • 🆔Account Name
    • 🚀Cypher Box
    • ⛓️Advantages in the Rarities of Cosmetics and Characters.
  • Key Information and Structure of the Project
    • 🔐Untitled
    • ⚙️Platform Architecture and Technologies Used
    • 📍Development Roadmap
    • 👬Team
    • 🌐Community and Support
    • 💵Disclaimer
  • 🕹️Conclusion
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  1. Reward Ecosystem

Trophies

Trophies are earned by winning classic games with token bets, both for managers and players. The number of trophies earned depends on several factors, including the type of game and the amount of games played.


🔹 Trophy distribution for Fast games:

  • From 0 to 1000: 30 trophies

  • From 1000 to 2000: 28 trophies

  • From 2000 to 3000: 26 trophies

  • From 3000 to 4000: 24 trophies

  • From 4000 to 5000: 22 trophies

  • From 5000 to 6000: 20 trophies

  • From 6000 to 7000: 18 trophies

  • From 7000 to 8000: 16 trophies

  • From 8000 to 9000: 14 trophies

  • From 9000 to 10000: 12 trophies

  • From 10000 to 12000: 11 trophies

  • From 12000 to 14000: 10 trophies

  • From 14000 to 16000: 9 trophies

  • From 16000 to 18000: 8 trophies

  • From 18000 to 20000: 7 trophies

  • From 20000 to 25000: 6 trophies

  • From 25000 to 30000: 5 trophies

  • From 30000 to 35000: 4 trophies

  • From 35000 to 40000: 3 trophies

  • From 40000 to 45000: 2 trophies

  • From 45000 to 50000: 1 trophy

  • From 50000 to 80000: 1 trophy

  • From 80000 to 150000: 1 trophy

For medium games, a multiplier of 2 will be applied to fast games, for slow games a multiplier of 3, and for very slow games a multiplier of 4. If necessary, in case of large disparity in match duration, other game speed classes will be created.

🔹 How to obtain trophies:

  1. Classic matches:

    • Winning matches with token bets.

  2. Free-for-all challenges:

    • Participating and winning in free-for-all modes.

  3. Manager challenges:

    • Winning challenges organized between managers.

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Last updated 9 months ago

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